
Aquaman-Arthor Curry


Aquaman is a fictional comic book superhero who appears in DC Comics. Created by Paul Norris and Mort Weisinger, the character debuted in More Fun Comics #73 (Nov. 1941). Initially a backup feature in DC's anthology titles, Aquaman later starred in several volumes of a solo title. During the late-1950s and 1960s superhero-revival period known as the Silver Age of Comic Books, he was a founding member of the team the Justice League of America. In the 1990s-present Modern Age of Comic Books, Aquaman's character became more serious than in most previous interpretations, with storylines depicting the weight of his role as king of Atlantis.[1]
Aquaman has also appeared in animated and live-action television programs. In pop culture, Aquaman has frequently been the subject of mockery for his distinctive powers, which are often comically portrayed as useless in comparison to those of other superheroes.

Religion of
Aquaman
Arthur Curry / Orin
Religion: Atlantean Greco-Roman classical religion CBR Scale: S
Name: Aquaman
Alter Ego: Arthur Curry / Orin
Other Names: Orin the Second
Classification: hero hero
Publisher(s): DC
First Appearance: More Fun Comics #73 (Nov. 1941)
Creators: Mort Weisinger, Paul Norris
Number of appearances: 909
Teams/Affiliations: Justice League; Super Friends
Gender: male
Discussion
Aquaman
Aquaman
Orin/Arthur Curry
F) Am50
A) Rm30
S) Mn75
E) Am50
R) Gd10
I) Ex20
P) In40
Health: 205 Karma: 70
Resorces: Rm Pop: 30
Known Powers:
Atlantian Physiology: Aquaman's very body gives him the following abilities:
-Body Resistance: Ex resistance to Physical
-Resistance to Cold: Un
-Hyper Swimming: Rm
-Water Freedom: Orin doesn't suffer penalties in underwater battles and receives +1cs Fighting, Endurance and Strength.
-Water Breathing: Aquaman is amphibious and can breathe both air and water.
-Ultra Vision: Rm
Telepathy (Marine Life only): Un to talk to or control sea life
-Sonar Location: Am
Equipment:
Water Hand: This mystical �Water Hand� grants him some new abilities when he focuses his mind powers through it. Currently he has shown the following abilities:
-Water Control: Un
-Astral Form: Rm ability to travel to the Secret Sea and the Lady of the Lake. Astral travel to these locations negates the need to physically submerge his body in water
-Precognition: Rm
-Regeneration: Rm
-Density Manipulation: Rm, applies to the �Water Hand� only
Magic Control (Negation): Allows Aquaman to negate the effects of magic with Un ability. He must be physically touching the target with his Water Hand to use this power.
-Special: It is a misuse of the water hand to use it as a weapon. Doing so can unleash the �Thirst�, an ancient evil bent on destroying the Secret Sea and all it�s sources.
Weakness:
Dehydration: Aquaman needs to immerse himself in water for at least an hour every 24 hrs to keep his powers and stats at peak levels. For every two (2) hours past that point, reduce all his physical stats and powers 1 rank. This affects his Health too. One (1) hour's immersion in water will immediately restore all lost ranks and health.
Talents: Royalty, Ocean Life, Oceanography, Hand-to-Hand Combat, Pilot, Leadership, Bi-Lingual (English, Atlantean), Diplomacy, Resist Domination, Marine Biology, Underwater Combat
Contacts: Tempest, Vulko, Mera, Dolphin, Lagoon Boy, Justice League
Aquaman's First Costume with his Water Hand

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